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Code a DOOM-like game engine from scratch in C [PART I]
00:27:47
Windows Console ASCII 3D renderer demo
00:01:57
Yuriy Georgiev @ RATIO 2022: Virtual insanity - 3D Graphics & Physics tech talk
01:28:08
Paradox3D: Physics Subsystem - Basic Verlet Integration
00:01:08
Paradox3D Engine Showcase - Mouse-aided real-time objects translation
00:00:51
Paradox3D - World Objects Selection
00:00:41
Paradox3D - Physics Colliders auto-generation & generalization
00:00:46
BlastED - The Blast Game Engine Level Editor
00:01:50
Paradox3D - software-based 3D retro FPS game engine
00:04:02
Spotter's Farewell (R.I.P. 1972 - 2023) - TRSi Demo
00:03:01
Yuriy Georgiev Tech Talk @ TDBPlay - DevHubOne charity campaign (Bulgarian language)
01:36:29
ISTA 2022 - Vesselin Arnaudov, Director Advanced Development Center, VMware Inc. - AI/ML & WASM
00:24:35
Exodus: Trapped in Time (trailer)
00:02:20
Pseudo-3D software-based polygon rasterization in slow motion
00:01:48
Exodus: Trapped In Time (alpha demo)
00:02:42
Bare metal 3D Renderer (no OS) from scratch - VMware Borathon 2022
00:00:57
Blast - C++ 3D Ray Casting engine from scratch: variable wall heights and animated static sprites
00:02:27
Blast - C++ 3D Ray Casting engine from scratch: new level and enemies
00:05:40
Blast - C++ 3D Ray Casting engine from scratch: new enemies
00:01:21
Blast - C++ 3D Ray Casting engine from scratch: new level gameplay
00:05:19
Blast - C++ 3D Ray Casting engine from scratch: all weapons + new weapon FX & improved blood & gore
00:06:29
Blast - C++ 3D Ray Casting engine from scratch: new weapon - The Raycaster (rail gun)
00:01:20
Blast - C++ 3D Ray Casting engine from scratch: Action zones and Triggers - early alpha gameplay
00:06:20
Blast - C++ 3D Ray Casting game engine from scratch: Space Station demo level
00:06:42
Blast - C++ 3D Ray Casting game engine from scratch: diminishing light, emitters and propagation
00:04:17
Blast - C++ 3D Ray Casting game engine from scratch: upgraded wall decals and gore blood trails
00:04:33
Blast - C++ 3D Ray Casting game engine from scratch: BlastED level editor & Distinct wall sides
00:02:59
Blast - C++ 3D Ray Casting game engine from scratch: more visual & audio effects, blood and gore
00:06:17
Blast - C++ 3D Ray Casting game engine from scratch: wall decals (blood, etc.)
00:06:33
Blast - C++ 3D Ray Casting game engine from scratch: new visual effects and weapon casing mechanics
00:01:43