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8,485 results
In this week's live work session I will walk through optimizing highpoly models through retopology. My prefered workflow includes ...
10,569 views
4 years ago
bakers #comparison #photogrammetry #pbr #knald #toolbag #substance #xnormal In this comparison video I share some of my ...
19,713 views
5 years ago
Multi-part series showing how to make a custom 3D character and adding it to Medieval 2 Total War. Work Files: ...
701 views
2 years ago
Download AAA 3D Character Course Collection: https://spf.bio/ndyIF Maya Script ...
2,846 views
1 year ago
Another 3d model commission, and with that another 3d timelapse, this one's a sheep. Used blender and Xnormal for the Rigging ...
1,741 views
This tutorial is the first video in the series, looking at creating tileable materials for use within Games projects. In this first video ...
147 views
9 years ago
This tutorial demonstrates how to create your own hair textures using Blender and XNormal. I go through creating the hair ...
35,831 views
6 years ago
Use XNormal For Higher Quality Normal Maps http://cgcookie.com/blender/2013/12/04/baking-normal-maps-blender-xnormal/ ...
38,634 views
12 years ago
This tutorial goes through how to bake Ambient Occlusion and Cavity maps out of XNormal. I use Maya to display the models and ...
9,575 views
In this video, I cover the basics of xnormals and how to prepare your mesh for successful bakes using cages and ray blockers ...
11,647 views
Inscreva-se no Canal aqui: http://full.sc/16TDJdD Facebook: http://full.sc/1dBIExX xNormal Download: - Executável: ...
3,278 views
11 years ago
the generation of normal maps is the same only you tick the normal map box :-)
476 views
This Video walks you through creating a vector displacement in xnormal from Multi-res sculpting in Modo for use in Modo.
17,511 views
14 years ago
In this tutorial, I'll guide you through the entire process, from setting up your scene to baking your final textures. You'll discover ...
93 views
selam arkadaşlar bu derste xnormal programı ile baking olayını ele alacağız.
240 views
7 years ago
es un tutorial para conocer como hace el proceso del Bakeentre zbrush y xnormal sobre todo em mapa de difuse o mapa de color ...
2,951 views
8 years ago
Using Xnormal for normal mapping http://www.xnormal.net/1.aspx Assets: http://www.mediafire.com/?ejy57v31bjqlndw.
2,604 views
13 years ago
0 views
Streamed 4 months ago
I start off in Lightwave3D creating UVs and output a color ID map that can be used in Quixel's DDO. Also making sure to detail the ...
330 views
In this demonstration, Andy Davies goes over some of the most widely-used features within xNormal and shows how to bake ...
40,999 views
48 views
3 years ago
Projet1 du cours de Chara Design (JV-ART) Deuxième partie: From High to Low Poly - Optimisation et Export ZBrush - Retopo ...
1,751 views
First time playing the new mode. Zakichi keeps working on his game, and I respect that.
25 views
9 months ago
Take a photograph of a surface, and treat it to make a height map and a normal map. Set up a UDK material with a Bump Offset ...
1,473 views
In this tutorial, we'll look at the workflow I use to extract textures from high-resolution 3D models and apply them to low ...
34,210 views