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159,376 results
Now I'm adding multiplayer to my ragdoll game this isn't going to just be a simple fighting game join as we step more into our ...
8,417 views
1 year ago
Red Faction Guerrilla pioneered physics-based destruction in 2009. The lead technical designer from RFG, and creator of ...
7,503 views
Welcome back to my game development video series! I'm developing a football (soccer) game using my own game engine. In this ...
18,267 views
A common question: how to handle interaction between a character body and a rigid body. Works in 2D and 3D. Text version and ...
65,065 views
2 years ago
Pilot/Unpilot also ready simple spacesuit movement. Next step: integrate/rewrite spaceSystem from previous project.
68 views
Backbreaker Football was a very confusing game that promised great things from its Euphoria Physics engine.
195,251 views
Here's the simple way to quickly apply gravity based physics to joints on your character's body-!! If you enjoyed this video, please ...
43,172 views
Today I build anything but planes, in a game about building planes. Join the community! https://discord.gg/ATmCsqRuhT ...
728,147 views
9 months ago
Working on a new kind of melee combat gameplay. Bodies, arms, weapon, hits - everything has physical components to it. Here is ...
1,435 views
Hey there! Like my content? Come join me on my new discord server! https://discord.gg/UJttR8t -CrafterOfSwords.
106 views
7 years ago
652 views
3 years ago
Simpleware have brought traditional techniques of physics-based modelling together with advanced scanning technologies to ...
4,426 views
12 years ago
Physics-Based Artificial Intelligence in Earth Observation 10 December 2025 by Prof. Fabio Del Frate Tor Vergata University of ...
237 views
2 months ago
Speaker: Michele CERIOTTI (EPFL, Switzerland) 19th International Workshop on Computational Physics and Material Science: ...
1,386 views
Manual coding is dead. Watch how I used "Antigravity" agents to build a futuristic Gemini 3.0 UI and a physics-based particle app ...
315 views
1 month ago
An alternative HUD layout, closer in style to a classic FPS (information restricted to the bottom of the screen). All assets are test ...
10 views
6 months ago
https://discord.gg/HhUE3fCh84 to see the rest of the archive https://discord.gg/subrosa to check out Sub Rosa ...
82 views
11 months ago
Machine Learning, Computer Visualization and Physics-Based Modeling for Urban Climate Digital Twin Framework by Prof.
562 views
Physics-based control of virtual characters traditionally uses high simulation frequencies of 1 to 2 kHz. While lowering the ...
126 views
A work-in-progress Godot project, intended as a mixture of Halo 2 and Devil May Cry. This clip is me testing a very rudimentary ...
27 views