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284 results
Blender is an open-source 3D content creation suite (DCC) that includes real-time viewport. These features are built on an ...
144 views
1 day ago
The dynamic world of Teardown poses a unique rendering problem. Voxel art style meets realistic lighting in a physically ...
2,290 views
V-Ray is one of the most popular renderers in the industry, widely used for architectural visualization, VFX shots in movies, ...
695 views
Profiling is a technological challenge that benefits from a careful scientific approach. Optimization workload is rarely known ahead ...
115 views
GOALS is an upcoming competitive football game with a clear vision: to deliver the world's best football experience—to everyone.
66 views
Blender is an open-source 3D content creation suite, and Cycles is Blender's physically-based path tracer for production ...
133 views
Modern real-time rendering relies heavily on temporal anti-aliasing, upscaling, and frame generation. This talk shares insights ...
120 views
This presentation delves into the completely reworked volumetric rendering techniques that bring the world of Enshrouded to life.
393 views
Appearance Editor tool was used for creating character appearances in Dragon Age: The Veilguard, which is the latest installment ...
... Developer • Graphics Programmer • Pipeline TD • Qt Developer LinkedIn ▻ https://www.linkedin.com/in/nemanja-stojanovic/ ...
25 views
There is still a lot of work happening on Dorian to get it ready for Sojour. The reason for this little diversion, is that the latest Visual ...
57 views
16 hours ago
Try Phaser 4 inside Phaser Editor ...
1,210 views
22 hours ago
Using Quickmagic lets put together a sweet shot in Unreal Engine in a short amount of time. Testing Quickmagic and using it has ...
153 views
Coding an atom #pixelart #coding #graphics #opengl #gamedev #programming #code.
134 views
23 hours ago
Hello! This is a guide on Godot's Compositor, a feature that lets you add custom steps into the rendering pipeline. Specifically ...
2,275 views
17 hours ago
Understanding the relationship between UVs, texture resolution, and render size for optimized texturing in any pipeline. This video ...
155 views
hello! sorry if it's my accent is a little scuffed, im not used to talking in english. and sorry for you witnessing my very messy code, ...
20 views
20 hours ago
Hello Folks , this is the first devlog of my project and I just wanted to share my progression with you , I'm software Engineer student ...
56 views
Game development is about to change forever. Welcome to the Material Forge in Dreams, my custom Rust-based game engine.
7 views
18 hours ago
Tutorial Part 2: Moving from a wireframe to a solid 3D cube. In this video, I explain the logic of rendering cube faces and filling ...
6 views