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16 results

Michael Kamprath
A Homebrew GPU for a Homebrew CPU

In this video I design and create a hardware accelerator for integer multiplication on the TTL CPU computer call the Minimal 64x4, ...

45:57
A Homebrew GPU for a Homebrew CPU

31,761 views

3 months ago

Omni Geometry (OmniGeometry)
Transform Your Anxiety into Art: One Mandala v1.0.5 Walkthrough

We built One Mandala because we were frustrated by the lack of digital tools available for expressing complex fractal geometry ...

6:14
Transform Your Anxiety into Art: One Mandala v1.0.5 Walkthrough

166 views

4 months ago

CS50
CS50 2D - Introduction

CS50 is launching a new-and-improved course — CS50's Introduction to 2D Game Development, or simply CS50 2D! This course ...

1:25
CS50 2D - Introduction

30,986 views

6 days ago

Web & Mobile Langara College
🎨 From Graphic Design to UX/UI: Mritika Seshan’s Creative Journey

Meet Mritika Seshan, a graphic designer with over six years of experience in the creative industry who moved to Vancouver in ...

1:03
🎨 From Graphic Design to UX/UI: Mritika Seshan’s Creative Journey

64 views

8 months ago

CS50
CS50 2D - Lecture 0 - Pong

This is CS50 2D's very first lecture on Pong — learn 2D game development fundamentals using Lua and Love2D, covering game ...

2:33:37
CS50 2D - Lecture 0 - Pong

27,328 views

5 days ago

CS50
CS50 2D - Lecture 5 - Legend of Zelda

This is Lecture 5 of CS50 2D — recreate the classic Legend of Zelda game mechanics, dungeon generation, hitbox design, ...

2:05:04
CS50 2D - Lecture 5 - Legend of Zelda

3,934 views

21 hours ago

Jacob Salmela
Creating a racing game in Go using Ebitengine 006: UI and Text Menus

A tutorial to create a pseudo 3d racing game in Go using Ebitengine: https://github.com/jacobsalmela/qflux/tree/v0.0.6.

7:32
Creating a racing game in Go using Ebitengine 006: UI and Text Menus

75 views

10 months ago

CS50
CS50 2D - Lecture 4 - Super Mario Bros.

This is Lecture 4 of CS50 2D, in which you'll learn how to build a Super Mario-style platformer with tile maps, animations, ...

1:38:29
CS50 2D - Lecture 4 - Super Mario Bros.

4,476 views

1 day ago

Jacob Salmela
Creating a racing game in Go using Ebitengine 007: Title and Game Scene Polish

A tutorial to create a pseudo 3d racing game in Go using Ebitengine: https://github.com/jacobsalmela/qflux/tree/v0.0.7.

6:45
Creating a racing game in Go using Ebitengine 007: Title and Game Scene Polish

82 views

10 months ago

CS50
CS50 2D - Lecture 1 - Flappy Bird

This is Lecture 1 of CS50 2D — learn how to recreate the iconic Flappy Bird game using sprites, parallax scrolling, procedural ...

2:01:09
CS50 2D - Lecture 1 - Flappy Bird

8,787 views

4 days ago

Jacob Salmela
Creating a racing game in Go using Ebitengine 008: Psuedo 3D Road, Sky, and Ground

A tutorial to create a pseudo 3d racing game in Go using Ebitengine: https://github.com/jacobsalmela/qflux/tree/v0.0.8.

14:25
Creating a racing game in Go using Ebitengine 008: Psuedo 3D Road, Sky, and Ground

54 views

10 months ago

Jacob Salmela
Creating a racing game in Go using Ebitengine 005: Title and Game Over Scenes

A tutorial to create a pseudo 3d racing game in Go using Ebitengine: https://github.com/jacobsalmela/qflux/tree/v0.0.5.

7:18
Creating a racing game in Go using Ebitengine 005: Title and Game Over Scenes

51 views

11 months ago

CS50
CS50 2D - Lecture 2 - Breakout

This is Lecture 2 of CS50 2D — learn how to build a classic Breakout game with sprite sheets, collision detection, procedural level ...

2:22:53
CS50 2D - Lecture 2 - Breakout

3,841 views

3 days ago

Coding Passion
UE5 Wall Plugin Devlog #6 - Save/Load + In-Editor Placement Mode

In this devlog I'm showing two new features I added to my Unreal Engine wall building plugin. You can now save and load wall ...

5:34
UE5 Wall Plugin Devlog #6 - Save/Load + In-Editor Placement Mode

56 views

1 month ago

TechOnline with Peace Tutorials
Graphical Method in Linear Programming: Maximization with 3 Constraints (Lec 4)

Learn how to solve a Maximization problem with 3 constraints using the Graphical Method in this fourth lecture of our Linear ...

14:41
Graphical Method in Linear Programming: Maximization with 3 Constraints (Lec 4)

191 views

3 months ago

CS50
CS50 2D - Lecture 3 - Match 3

This is Lecture 3 of CS50 2D — explore how to build a smooth & engaging Match-3 game using tile grids, tweening, timers, and ...

1:54:59
CS50 2D - Lecture 3 - Match 3

3,465 views

2 days ago