Alright, I've got to know how you all handle Divine Intervention at your tables. Specifically as it relates to the Hallow spell. For those who don't know, in 5.5e/5.24e WHATEVER, Divine Intervention now just lets you cast any Cleric spell of 5th level or lower as an action, so long as the casting time isn't normally a reaction. This would, Rules as Written, let you cast the Hallow spell, a spell that normally takes *24 hours* to cast, as an action. This could potentially let you give your enemies vulnerability to a damage type of your choice in a 60 foot radius area, doubling the damage they take from, theoretically, most or all of the damage your team is putting out, if they build around it. Do you allow this interaction at your table?